Chromatrix Beta 1.03 & 1.04
Chromatrix » Devlog
Sorry for the long wait! It might not look like much, but restructuring the enemy waves and health bars was a pretty big ordeal.
- Enemies now feature a black background, enhancing the visibility and impact of their colored outlines.
- The wave script has been significantly optimized and is now much easier to modify.
- The script for the next wave enemy icon has been simplified and corrected.
- Enemy health bars now vanish upon defeat.
- Enemy health bars more accurately represent their current health.
- Health bars for enemies now adjust with each wave, laying the groundwork for a future Endless Mode.
- Bosses 2 and 3 now employ a radius for their abilities, moving away from fixed coordinates.
- The movement speed of Boss 2 has been substantially reduced.
- Additional improvements and fixes have been made.
Chromatrix
A retro tower defence inspired by Atari grahics and old school flash games
Status | In development |
Author | Drekex |
Genre | Strategy, Puzzle |
Tags | Arcade, atari, Colorful, Controller, Indie, RPG Maker, Tower Defense, upgrades |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Chromatrix 1.13 Turret Animation OverhaulMay 06, 2024
- Chromatrix 1.12 Major Performance Fix part 2Apr 24, 2024
- Chromatrix Beta 1.11 Major Bug FixesApr 20, 2024
- Chromatrix Beta 1.10 Info Codex DocumentationMar 31, 2024
- Chromatrix Beta 1.09 bug fixes, quality of life and improvementsMar 21, 2024
- Chromatrix Beta 1.08 Strategy flexibility & Null Gate TrapsMar 05, 2024
- Chromatrix Beta 1.07 game music and slight tileset changesFeb 22, 2024
- Chromatrix Beta 1.06 Turret targeting and range improvementsFeb 19, 2024
- Chromatrix Beta 1.05 turret script changes and projectile improvementsFeb 11, 2024
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