Chromatrix Beta 1.09 bug fixes, quality of life and improvements
Chromatrix » Devlog
- Implemented a fix aimed at addressing significant performance drops experienced when completing a stage, returning, and initiating a new wave.
- Introduced documentation for Common Enemies and Turrets, enhancing player understanding of game mechanics.
- Enhanced visibility on which Turrets can target forthcoming enemies. This information is now displayed adjacent to the Next Enemy Type icon.
- Improved controller support: Controllers are now automatically detected, enabling UI button prompts and menus optimized for controller use without manual configuration.
- Added a reminder for players to save their game before commencing a stage, minimizing the risk of losing progress.
- Resolved issues causing error popups during the game's installation process.
Chromatrix
A retro tower defence inspired by Atari grahics and old school flash games
Status | In development |
Author | Drekex |
Genre | Strategy, Puzzle |
Tags | Arcade, atari, Colorful, Controller, Indie, RPG Maker, Tower Defense, upgrades |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Chromatrix 1.13 Turret Animation OverhaulMay 06, 2024
- Chromatrix 1.12 Major Performance Fix part 2Apr 24, 2024
- Chromatrix Beta 1.11 Major Bug FixesApr 20, 2024
- Chromatrix Beta 1.10 Info Codex DocumentationMar 31, 2024
- Chromatrix Beta 1.08 Strategy flexibility & Null Gate TrapsMar 05, 2024
- Chromatrix Beta 1.07 game music and slight tileset changesFeb 22, 2024
- Chromatrix Beta 1.06 Turret targeting and range improvementsFeb 19, 2024
- Chromatrix Beta 1.05 turret script changes and projectile improvementsFeb 11, 2024
- Chromatrix Beta 1.03 & 1.04Feb 07, 2024
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