Chromatrix Beta 1.08 Strategy flexibility & Null Gate Traps
Chromatrix » Devlog
- Increased the total Credits obtainable in a Stage by 30%, offering players more opportunities to explore different strategies.
- To maintain balance, general enemy health has been increased by 30%.
- Enhanced Null Gate Traps damage for more effective purple enemy management.
- Improved Null Gate Traps scripts for enhanced performance.
- Updated all plugins to their latest versions.
- Removed prompts for setting "Always Dash" to On.
- Eliminated the "Always Dash" option, dashing is now the standard movement mode and speed.
- Adjusted the display of turrets from the final boss to appear above when in motion.
Files
Chromatrix Beta 1.08 Windows.zip 121 MB
65 days ago
Chromatrix Beta 1.08 Mac.zip 247 MB
65 days ago
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Chromatrix
A retro tower defence inspired by Atari grahics and old school flash games
Status | In development |
Author | Drekex |
Genre | Strategy, Puzzle |
Tags | Arcade, atari, Colorful, Controller, Indie, RPG Maker, Tower Defense, upgrades |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Chromatrix 1.13 Turret Animation Overhaul3 days ago
- Chromatrix 1.12 Major Performance Fix part 214 days ago
- Chromatrix Beta 1.11 Major Bug Fixes18 days ago
- Chromatrix Beta 1.10 Info Codex Documentation38 days ago
- Chromatrix Beta 1.09 bug fixes, quality of life and improvements49 days ago
- Chromatrix Beta 1.07 game music and slight tileset changes77 days ago
- Chromatrix Beta 1.06 Turret targeting and range improvements80 days ago
- Chromatrix Beta 1.05 turret script changes and projectile improvements87 days ago
- Chromatrix Beta 1.03 & 1.0492 days ago
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