Chromatrix Beta 1.05 turret script changes and projectile improvements


This update significantly enhances turret management on my end, streamlining future adjustments related to balancing, projectile modifications, and overall turret updates. The improvements aim to boost performance a little too, especially on older or lower-end devices. Key changes include:

- Projectiles now correctly travel over turrets and objects, addressing previous issues where they would incorrectly pass under or through them.

- The turret firing mechanisms have been consolidated into a single script. This consolidation facilitates quicker modifications across all turrets, improving the efficiency of balancing and behavior adjustments.

- Simplification of the turret firing script has been achieved, which enhances game performance by reducing computational demands.

- Minor adjustments to the turret firing mechanics have been implemented to resolve specific bugs.

- Turrets affected by freezing or slowing effects (notably in level 3 and Boss 7 encounters) have been adapted to integrate seamlessly with the revised firing script.

These updates are designed to improve the gameplay experience by ensuring smoother and more consistent interactions with turrets, alongside optimizing game performance for a broader range of devices.


Projectile Before:

Projectiles Now:


Files

Chromatrix Beta 1.05 Windows.zip 121 MB
87 days ago
Chromatrix Beta 1.05 Mac.zip 246 MB
87 days ago

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