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Devlog
Chromatrix 1.13 Turret Animation Overhaul
May 06, 2024
by
Drekex
#Chromatrix Beta 1.13
All the turrets including their upgrades were changed visually to have animations. As well, some of them had small to medium changes done to them to work well with their new intended animations. In to...
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Chromatrix 1.12 Major Performance Fix part 2
April 24, 2024
by
Drekex
#Chromatrix Beta 1.12
In an ongoing effort to fix a major performance issue during Gameplay, I've narrowed down that the issue is caused by a part of the common events for turret damage that is firing in a loop, causing pe...
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Chromatrix Beta 1.11 Major Bug Fixes
April 20, 2024
by
Drekex
#Chromatrix Beta 1.11
This version includes plenty of minor and major bug fixed during gameplay, including Next Wave icons not displaying the correct Wave, Special Camo and Boss enemies with broken or bugged abilities, sli...
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Chromatrix Beta 1.10 Info Codex Documentation
March 31, 2024
by
Drekex
#Chromatrix Beta 1.10
Removed the key items section inside options since it won't be used. Module Chips now appear in the Items tab which allows the player to see how many they have at any point. Improved Turret Menu navig...
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Chromatrix Beta 1.09 bug fixes, quality of life and improvements
March 21, 2024
by
Drekex
#Chromatrix Beta 1.09
Implemented a fix aimed at addressing significant performance drops experienced when completing a stage, returning, and initiating a new wave. Introduced documentation for Common Enemies and Turrets,...
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Chromatrix Beta 1.08 Strategy flexibility & Null Gate Traps
March 05, 2024
by
Drekex
#Chromatrix Beta 1.08
Increased the total Credits obtainable in a Stage by 30%, offering players more opportunities to explore different strategies. To maintain balance, general enemy health has been increased by 30%. Enha...
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Chromatrix Beta 1.07 game music and slight tileset changes
February 22, 2024
by
Drekex
#Chromatrix Beta 1.07
- The main music when inside the tower defense has been reworked to be calmer with some new instruments. This should help the music stay fun to listen to longer compared to the old one. - Changed the...
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Chromatrix Beta 1.06 Turret targeting and range improvements
February 19, 2024
by
Drekex
#Chromatrix Beta 1.06
Now, instead of constantly firing during waves, all turrets will wait until enemies enter their range of attack. Furthermore, turrets now prioritize which enemies to attack based on their range, ensur...
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Chromatrix Beta 1.05 turret script changes and projectile improvements
February 11, 2024
by
Drekex
#Chromatrix Beta 1.05
This update significantly enhances turret management on my end, streamlining future adjustments related to balancing, projectile modifications, and overall turret updates. The improvements aim to boos...
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Chromatrix Beta 1.03 & 1.04
February 07, 2024
by
Drekex
#Chromatrix Beta 1.04
Sorry for the long wait! It might not look like much, but restructuring the enemy waves and health bars was a pretty big ordeal. Enemies now feature a black background, enhancing the visibility and im...
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Chromatrix Beta 1.02 turret menu rework
January 21, 2024
by
Drekex
#Chromatrix Beta 1.02
TL:DR - Slightly improved file size - Slightly improved performance - A quicker Turret menu when navigating it - New Next Upgrade Price tab - New Next Upgrade Info tab - Bug fixes for the Turret menu...
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Chromatrix Beta 1.01 CRT filter and some map changes
January 16, 2024
by
Drekex
#Beta 1.01
New option, a CRT filter! When you're at the main lobby, simply turn the feature ON or OFF by heading to the More Options tile and select Enable CRT Filter. I wanted to add something that would help r...
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Chromatrix Beta Release 1.0!
January 15, 2024
by
Drekex
#Beta 1.0
I've been working on this game silently for almost 2 years, and now after all this time, I can finally share it! Current, the game contains all the major elements that I thought would be needed for re...
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