Chromatrix Beta 1.06 Turret targeting and range improvements
Chromatrix » Devlog
Now, instead of constantly firing during waves, all turrets will wait until enemies enter their range of attack. Furthermore, turrets now prioritize which enemies to attack based on their range, ensuring that the closest enemies are targeted first. This greatly improves accuracy for most turrets.
- Fixed the firing for a specific turret
- Overall improvements to turret targeting via new range calculations
- Turrets now cease fire when enemies are out of range
- Small performance improvements to all firing scripts
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Chromatrix
A retro tower defence inspired by Atari grahics and old school flash games
Status | In development |
Author | Drekex |
Genre | Strategy, Puzzle |
Tags | Arcade, atari, Colorful, Controller, Indie, RPG Maker, Tower Defense, upgrades |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Chromatrix 1.13 Turret Animation Overhaul3 days ago
- Chromatrix 1.12 Major Performance Fix part 214 days ago
- Chromatrix Beta 1.11 Major Bug Fixes18 days ago
- Chromatrix Beta 1.10 Info Codex Documentation38 days ago
- Chromatrix Beta 1.09 bug fixes, quality of life and improvements49 days ago
- Chromatrix Beta 1.08 Strategy flexibility & Null Gate Traps65 days ago
- Chromatrix Beta 1.07 game music and slight tileset changes77 days ago
- Chromatrix Beta 1.05 turret script changes and projectile improvements87 days ago
- Chromatrix Beta 1.03 & 1.0492 days ago
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