Chromatrix Beta 1.06 Turret targeting and range improvements
Chromatrix » Devlog
Now, instead of constantly firing during waves, all turrets will wait until enemies enter their range of attack. Furthermore, turrets now prioritize which enemies to attack based on their range, ensuring that the closest enemies are targeted first. This greatly improves accuracy for most turrets.
- Fixed the firing for a specific turret
- Overall improvements to turret targeting via new range calculations
- Turrets now cease fire when enemies are out of range
- Small performance improvements to all firing scripts
Chromatrix
A retro tower defence inspired by Atari grahics and old school flash games
Status | In development |
Author | Drekex |
Genre | Strategy, Puzzle |
Tags | Arcade, atari, Colorful, Controller, Indie, RPG Maker, Tower Defense, upgrades |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Chromatrix 1.13 Turret Animation OverhaulMay 06, 2024
- Chromatrix 1.12 Major Performance Fix part 2Apr 24, 2024
- Chromatrix Beta 1.11 Major Bug FixesApr 20, 2024
- Chromatrix Beta 1.10 Info Codex DocumentationMar 31, 2024
- Chromatrix Beta 1.09 bug fixes, quality of life and improvementsMar 21, 2024
- Chromatrix Beta 1.08 Strategy flexibility & Null Gate TrapsMar 05, 2024
- Chromatrix Beta 1.07 game music and slight tileset changesFeb 22, 2024
- Chromatrix Beta 1.05 turret script changes and projectile improvementsFeb 11, 2024
- Chromatrix Beta 1.03 & 1.04Feb 07, 2024
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